Welcome! I am an indie iOS Developer, Web Developer, and all around code monkey! Please feel free to take a look around and if you have any questions you can contact me using this form
I have done a bit of searching around the internet and have come across a few sites that have provided some great resources for aspiring iOS developers. I decided that many of these could of of great use so I decided to add a bunch of them on my site.
They are premium books and starter kits but each one is well worth the cost! Take a look at the new Store Page and check them out for yourselves!
I have been working on a new game! This time around I am creating an educational game designed to help kids learn basic math (addition, subtraction, multiplication, and division). I have titled the game “Scooped” and it will be set in an ice cream shop with loads of ice cream and milkshakes!
To see more about the game and follow its progress through development head on over to my company page here and check it out!
If you have not heard yet, I have been developing the game “Word Warfare” over the past few months. I am close to the end of development and will be submitting it to the app store very soon! It has been a long road but I have learned a lot and am looking forward to the release. I recently updated my company (Monkey Fist Games) website to announce the game!
There are some of the promo screenshots as well as the general description of the game. Head on over to my company website to check out what I have up for the game at Monkey Fist Games >> Word Warfare. You can also find all the Development Snapshots that I have created along the way.
A few months ago I mentioned an excellent UICollectionView template for creating a magazine rack view from Tope Abayomi from the App Design Vault.
Here’s another great example of design from Tope providing a collection of different iPhone app navigation bars inspired by successful apps within the app store that you can download for free and use within your apps….
In this tutorial, you are going to learn how to accept credit card payments in iOS using a service called Stripe, a pain-free, developer-centric way to handle purchases in your apps.
Almost all of us have used PayPal to send and receive online payments at one time or another. PayPal works fine but, believe it or not, the company is already 13 years old. Today there are newer and more exciting options available to developers and merchants.
In the old world of online payments, you would have to create a merchant account, sign a long legal agreement, and wait 3-10 days to have your business information verified.
I have seen a lot of posts on Facebook lately with people holding signs saying things like, “If this gets 1 million likes my wife will let me get a bunny” or “If this gets a million likes I can get a puppy” and other things of that nature. It started making me think, I could do this and spread the name of my game company and do some good in the process. Here is the photo I posted
You can find the actual post here. Head on over an ‘Like’ it and lets get this going!
Sound Manager has been updated to add a few more features and fix a bug or two. Below are the changes that where made.
1. Added pauseBGMusic. (Ability to pause background music)
2. Added resumeBGMusic. (Resume background music when paused)
3. Fixed bug for background music looping.
4. Added preloadSoundtrack. (Preload multiple audio files at once loaded into an array)
5. Added playSoundtrack. (Plays through the preloaded soundtrack)
6. Added stopSoundtrack. (Stops playing the soundtrack)
You can check it out here here
As I have been working on my latest game I finally got to the sound portion of the project. I usually use SimpleAudioEngine but decided with this game I wanted to have a little bit more control than what SimpleAudioEngine offers. I have learned some hard lessons over the years and I recently decided that if there is a task for something I could possibly use in a game I will create down the road that I was going to write in a some helper methods that I could easily drop into a new project and not have to worry about coding it again (I think this will greatly speed up my development times. Why rework everything right?).
Things I have decided to do are things like Game Center integration and now Sound. So I wrote a small library called Sound Manager that is really just an extension of SimpleAudioEngine but it has some pretty cool new features that I liked so I figured I would pass it on to you guys and everyone else. I also had a new first for myself, writing documentation! Take a look and see what you guys think! Like I said its all free!
I have been working a pretty rough schedule lately with many different projects. It really can be daunting at times to try and stay on top of EVERYTHING. However in the midst of the chaos I have been able to make considerable progress. In the past few months I have started an iOS video game company Monkey Fist Games and began work on my first game to be released, Word Warfare!
I have written up a development snapshot (which will be an ongoing process as I continue to work on it) that includes some information on the gameplay and features that will be offered in the game. Here is an excerpt:
Speaking of a working game, we have finally completed all of the programming for the main gameplay of Word Warfare! It is a huge milestone and something we are quite proud of. We are currently working towards adding as many extra features and polish to the game as we can. Currently we have planned on FULL Game Center integration to include achievements, leader boards, and challenges as well as a full social integration so you can brag to your friends wherever they may be!
You can check out the full article here.
As I continue development on various projects I have decided that it would be beneficial to have a support forum listed on this site. In addition to support for the products I create there will also be a general discussions forum for any and everything! Feel free to drop a line in the new forums any time!